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void | ofxDepthStream::loadDepthTexture16bit (ofTexture &tex, const void *data, size_t size, const DepthLoaderOpts &opts=DepthLoaderOpts()) |
| populates the texture instance with 16-bit grayscale depth-image data from the given frame-data. More...
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void | ofxDepthStream::loadDepthTexture32bit (ofTexture &tex, const void *data, size_t size, const DepthLoaderOpts &opts=DepthLoaderOpts()) |
| populates the texture instance with 32-bit grayscale depth-image data from the given frame-data. More...
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void | ofxDepthStream::loadDepthTexture (ofTexture &tex, const void *data, size_t size, const DepthLoaderOpts &opts=DepthLoaderOpts()) |
| populates the texture instance with grayscale depth-image data from the given frame-data. More...
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void | ofxDepthStream::loadDepthTexture (depth::Buffer &buffer, ofTexture &tex, const DepthLoaderOpts &opts=DepthLoaderOpts()) |
| Populates texture with depth data from the buffer's current content and empties the buffer. More...
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void | ofxDepthStream::loadMesh16bit (ofMesh &mesh, const void *data, size_t width, size_t height, const MeshLoaderOpts &opts=MeshLoaderOpts()) |
| populates the mesh instance with 16-bit depth-image data. More...
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void | ofxDepthStream::loadMesh32bit (ofMesh &mesh, const void *data, size_t width, size_t height, const MeshLoaderOpts &opts=MeshLoaderOpts()) |
| UNTESTED populates the mesh instance with 32-bit depth-image data. More...
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void | ofxDepthStream::loadMesh (ofMesh &mesh, const void *data, size_t size, const MeshLoaderOpts &opts=MeshLoaderOpts()) |
| populates the mesh instance with depth-image data. More...
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void | ofxDepthStream::loadMesh (depth::Buffer &buffer, ofMesh &mesh, const MeshLoaderOpts &opts=MeshLoaderOpts()) |
| populates the mesh instance with depth-image data taken from the buffer's current content (if any). More...
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void | ofxDepthStream::loadColorTexture (ofTexture &tex, const void *data, size_t size) |
| UNTESTED populates the texture with color-image data from the given frame-data. More...
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void | ofxDepthStream::loadColorTexture (depth::Buffer &buffer, ofTexture &tex) |
| UNTESTED populates the texture with color-image data taken from the buffer's current content (if any). More...
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