ofxDepthStream
Data Structures | Namespaces | Functions
src/ofxDepthStream/functional.h File Reference
#include "ofMain.h"
#include "DepthStream.h"

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Data Structures

struct  ofxDepthStream::DepthLoaderOpts
 Options container for the loadDepth* methods. More...
 
struct  ofxDepthStream::MeshLoaderOpts
 

Namespaces

 OpenFrameworks
 -specific for working with (mostly converting) DepthStream data
 
 ofxDepthStream
 

Functions

void ofxDepthStream::loadDepthTexture16bit (ofTexture &tex, const void *data, size_t size, const DepthLoaderOpts &opts=DepthLoaderOpts())
 populates the texture instance with 16-bit grayscale depth-image data from the given frame-data. More...
 
void ofxDepthStream::loadDepthTexture32bit (ofTexture &tex, const void *data, size_t size, const DepthLoaderOpts &opts=DepthLoaderOpts())
 populates the texture instance with 32-bit grayscale depth-image data from the given frame-data. More...
 
void ofxDepthStream::loadDepthTexture (ofTexture &tex, const void *data, size_t size, const DepthLoaderOpts &opts=DepthLoaderOpts())
 populates the texture instance with grayscale depth-image data from the given frame-data. More...
 
void ofxDepthStream::loadDepthTexture (depth::Buffer &buffer, ofTexture &tex, const DepthLoaderOpts &opts=DepthLoaderOpts())
 Populates texture with depth data from the buffer's current content and empties the buffer. More...
 
void ofxDepthStream::loadMesh16bit (ofMesh &mesh, const void *data, size_t width, size_t height, const MeshLoaderOpts &opts=MeshLoaderOpts())
 populates the mesh instance with 16-bit depth-image data. More...
 
void ofxDepthStream::loadMesh32bit (ofMesh &mesh, const void *data, size_t width, size_t height, const MeshLoaderOpts &opts=MeshLoaderOpts())
 UNTESTED populates the mesh instance with 32-bit depth-image data. More...
 
void ofxDepthStream::loadMesh (ofMesh &mesh, const void *data, size_t size, const MeshLoaderOpts &opts=MeshLoaderOpts())
 populates the mesh instance with depth-image data. More...
 
void ofxDepthStream::loadMesh (depth::Buffer &buffer, ofMesh &mesh, const MeshLoaderOpts &opts=MeshLoaderOpts())
 populates the mesh instance with depth-image data taken from the buffer's current content (if any). More...
 
void ofxDepthStream::loadColorTexture (ofTexture &tex, const void *data, size_t size)
 UNTESTED populates the texture with color-image data from the given frame-data. More...
 
void ofxDepthStream::loadColorTexture (depth::Buffer &buffer, ofTexture &tex)
 UNTESTED populates the texture with color-image data taken from the buffer's current content (if any). More...