#include <Recorder.h>
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| | ~Recorder () |
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| void | start (const std::string &name) |
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| void | start (std::ostream &ostream) |
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| void | stop () |
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| virtual void | write (const void *data, size_t size) override |
| | Updates the buffer with a new frame (triggers the output callback) More...
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| bool | isRecording () |
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| virtual FrameRef | getRef () |
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| virtual void | write (FrameRef f) |
| | Updates the buffer with a new frame (triggers the output callback) More...
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| void | clear () |
| | Clear the buffer (doesn't trigger the output callback) More...
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| void | setOutputTo (Buffer *b) |
| | Registers an output callback that updates the given buffer with this buffer's data whenever this buffer is updated. More...
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| bool | record (const void *data, uint32_t size) |
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◆ ~Recorder()
◆ isRecording()
| bool depth::Recorder::isRecording |
( |
| ) |
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inline |
◆ record()
| bool Recorder::record |
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const void * |
data, |
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uint32_t |
size |
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) |
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protected |
◆ start() [1/2]
| void Recorder::start |
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const std::string & |
name | ) |
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◆ start() [2/2]
| void Recorder::start |
( |
std::ostream & |
ostream | ) |
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◆ stop()
◆ write()
| virtual void depth::Recorder::write |
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const void * |
data, |
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size_t |
size |
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) |
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inlineoverridevirtual |
Updates the buffer with a new frame (triggers the output callback)
Reimplemented from depth::Buffer.
The documentation for this class was generated from the following files: